Gather your team and join Horizon Worlds V101: A new environment awaits you!
Meta, the company responsible for creating Facebook and the popular Meta Quest VR headset, has released a couple of updates to its Horizon Worlds game – which, as Mark Zuckerberg announced at Meta Connect 2021, is meant to be the first glimpse of Zuckerberg’s vision for the Metaverse. The Meta blog has announced changes and improvements to the game, which, according to users, still has much room for improvement – people are not that much interested in playing VR titles as they were before.
The main change brought about by the update is the new starting location – no longer a private space, but the Welcome Island. The game’s developers have also fixed a bug related to our character’s facial expressions, now allowing players to express themselves as they please. Another change in this version of Horizon Worlds is the ability to create a leaderboard variable in the build menu. The team also addressed issues impacting Avatar movement throughout the worlds to ensure smooth and continuous movement.
Known issues that have not been fixed in Meta Horizon Worlds V101:
Custom world doors are not displayed correctly in Arcade and instead, the default door appearance is shown. The first recommended screenshot in the Bug Reporter tool is blurry. Some users experience frozen images for several seconds after entering Venues. The “Move to” code block does not work for some objects that have subgroups that are animated and published.
Errors that have not been fixed since the previous update:
People are unexpectedly sent back to their home world while exploring other worlds. Colors disappear from objects in some worlds when the user moves far away. Dynamic lighting isn’t working in some published worlds. There are some performance issues in Venues (choppiness, lag, low sound quality, etc.) – some users experience frame drops when they are close to a crowd or move quickly.
We are expecting further updates from the game developers that will improve players’ experiences in the virtual world.